PlayStation 2
The first in a series of action/adventure games that allowed for multiple, diverting story paths and endings. Swordplay is the primary focus, but, ultimately, the gameplay focuses on the choices made mostly through action and some speech options. Its brevity has been both lauded and criticized.
Way of the Samurai 2002
The first in a series of action/adventure games that allowed for multiple, diverting story paths and endings. Swordplay is the primary focus, but, ultimately, the gameplay focuses on the choices made mostly through action and some speech options. Its brevity has been both lauded and criticized.